MV - CPCEMU Disk-File Disk-Info (LIBDSK)(Track-Info  R Track-Info  R HEXAGON GAM HEXAGON GAM !HEXAGON GAM"#$%HEXAGON SCR7&'()*+,DISK -HEXAGON LDR ./HEXAGON 0f438H?? ,! 6:\d < <0< <fx@b~xfx@b~xfx@b~x8fx@b~x0d`6b`dd`6b`d d`6b`d d`6b`d`d`c<|dd`c<|d>d`c<|dd`c<|d~x``xx``xx``xx``x ``c@d``c@d ``c@d``c@d~`~c~d ~`~c~d~`~c~d ~`~c~d0<<<8<< < <  ?fb~x@fx~bc~f~x~ ?&2rZd2`2d`r6`2Z6dZ ?b2jd2`0d|jck|0cd 3 >`2jx2`x`jc`x_b2fd2`d@fcc@cd_~<bd~~d~bcc~~cd_< <A<9!S?<<S?<0 <ASBpB0B@BSOPsDB3 ;Wa|>@? PsJ@? U?0 ? Sy*! /(( (* /** (* /** (* /** (* /** (* /** (* /** (* f  1EEDD 1EEDD 1 1GGEE 1GGEE 1# #  @Z[Ҷ\\\>b\ҕ"b~՗җҗ\'N{<X![!`HP! 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NEW POSITION  4ECX,CY;BRIGITT;INKINGER;PAPERBOY;X$:K(PLAYER)=K(PLAYER)+1 58UGRI=0SCX,SCY;BRIGITT;INKINGER;PAPERBOY;X$ 6863705,1:63707,1:63700  2000  1190 7PLAYER=PLAYER+1:PLAYER=5PLAYER=1 1K(PLAYER)<1P(PLAYER)=01001 20,4;K(1);" ";20,14;K(2);" ";#0;1,4;K(3);" ";1,14;K(4);" " ^SZABALY=1OSSZES=K(1)+K(2)+K(3)+K(4)VEGE=1:4500 L 500 /I=14:K(I)=0P(I)=0 I MEHE=4 :K(1)<1P(1)=0MEHE=MEHE-1 :K(2)<1P(2)=0MEHE=MEHE-1 :K(3)<1P(3)=0MEHE=MEHE-1 :K(4)<1P(4)=0MEHE=MEHE-1 MEHE<24500  1001  DESTROYING tPEPE=0:IRA1=4000:IRA2=4000:IRA3=4000:IRA4=4000:IRA5=4000:IRA6=4000 4HKNOW=(CX-2,CY):KNOW=KCOKNOW=7KNOW=66B2150f 6/IRA1=3000 :GOTOA=2150f:21059 9cPEPE=PEPE+1:KNOW=K1COK(1)=K(1)-1:K(PLAYER)=K(PLAYER)+1:GO TO A :PKNOW=K2COK(2)=K(2)-1:K(PLAYER)=K(PLAYER)+1:GO TO A ;PKNOW=K3COK(3)=K(3)-1:K(PLAYER)=K(PLAYER)+1:GO TO A ABORT<" <Q$="Y".07}\(,-20:P(PLAYER)=0:4360  SELECTI=1SCX,SCY;X$  1000  p8,10 ;" ";9 ,10 ;"GAME OVER";10 ,10 ;" " g0:0:1:2:3:1:4:5:6:7:0 963705,1:63707,20:63700 =""4505 "0;16,0;" " 64624p:WCLS 0,0,32,17 -I=14:P(I)>04522 I KLAST=K(1):J=1 0O=24:K(O)>KLASTKLAST=K(O):J=O O (SZABALY=0VEGE=0WINNER=I (SZABALY=1VEGE=1WINNER=J =WINNER=1LINK=2:SOR26=20:ERRTY=3 >WINNER=2LINK=2:SOR26=20:ERRTY=13 <WINNER=3LINK=0:SOR26=1:ERRTY=3 =WINNER=4LINK=0:SOR26=1:ERRTY=13 I=07 #LINK;I;SOR26,ERRTY;"" ""4560 I  4545  100d  - SET UP <CX=0CY=190:0:7::4 *CX=1CY<5SETUPA=5110 6CX=1CY>4CY<11 SETUPA=5210Z 7CX=1CY>10 CY<20SETUPA=5330 SETUPA P0:7:1:1,0;"GAME CURSOR STOP " -2,0;" " 73,0;"  MODE A " 74,0;"  MODE B " -5,0;" " I=611 ,I,0;"  ":I 66,19;"";11 ,19;"" ;I=12 16:I,0;" ":I 0,175-(8*5)-4:160,0:0,175-(8*12 )-4:160,0 k4,175-(8*5)-4:0,24:9 *8,0:0,-24 3SZABALY=03,1;"" 3SZABALY=14,1;"" ,I$(1521+38&+(5*19)) 7I$(1285)="INSTRUCTIONS: MODE A: YOU MUST MADE IMPOSSIBLE THE MOVEOF THE OTHER PLAYERS. MODE B: YOU MUST HAVE THE MOST OF YOURS SYMBOLS AT THE END OF GAME. WHEN NOBODY CAN'T MOVE,IS END OF GAME" I$(267 +38&437+38&)="WHEN A PLAYER CAN'TMOVE,HE MUST ABORT HIS GAME:CLICK AT ICON >ABORT< AND PRESS KEY Y. WHEN IN GAME STILLSONLY ONE PLAYER, THEN IS END OF GAME" I$(457+38&793+38&)="MOVES: FIRST YOU MUST SELECT ONE OF YOURSSYMBOLS.>AFTER THISYOU CAN CHANGE< -SELECTED SYMBOL- -WILL FLASHING- YOU CAN MOVE TO 6 DIRECTIONS,AND YOU CAN JUMP,OR DOUBLE.WHEN YOU MOVE TO HEXAGON BY SELECTEDHEXAGON,YOU'LL DOUBLE. WHEN YOU MOVE TO HEXAGON ONE FAR, YOU WILL JUMP."  2I$(8182+38&10775+38&)="YOU CAN MOVE ONLY TO EMPTY RED HEXAGON. WHEN BY SELECTED HEXAGON,WHERE YOU ARE MOVE,IS OR ARE SYMBOLS OF ENEMY PLAYER,YOU'LL COPY AND THEY'S SYMBOLS WILL IMITATE TO YOURS SYMBOLS. -THESE SYMBOLS WILL YOURS-"  I$(1084<+38&)="9-THOMAS VASKO'S SOFT-DESIGN,PROGRAM, GRAPHICS,WRITTEN BY THOMAS VASKO,2001 IDTrack-Info  R EAS BY SUSAN V., PETER V.,DAVID F., THOMAS F.,THOMAS V. 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